Disembodied: Climbing New Heights in VR and What’s Next!
Hey everyone! Mateo here. It’s been a minute, but I’ve got some awesome updates on my VR project, ‘Disembodied.’ I’m really pushing forward with this one, and the latest big step is the implementation of a basic climbing mechanic. This was a fun challenge. Getting the physics and the player’s sense of presence right when … Read more