Why Smooth Turning in VR Still Makes Me Dizzy (And What I’m Doing About It)

Okay, so hear me out. I’m pretty new to the whole VR thing, and I’m loving it. Like, really loving it. I can spend hours exploring these wild digital worlds, and honestly, my brain seems to be adapting pretty quickly to a lot of the movements. Walking around, interacting with objects – it all feels surprisingly natural after a bit of time.

But there’s one thing that’s still a major hurdle for me: smooth turning. You know, when you use the joystick to rotate your view instead of snapping it instantly? For some reason, that smooth, continuous motion just messes with my equilibrium. Even after a few hours in a game, if I do a lot of smooth turning, I start to feel that familiar, unwelcome VR sickness creeping in. It’s not full-on nausea, thankfully, but it’s definitely a mild discomfort that pulls me out of the immersion.

It’s weird because walking straight, or even strafing, feels totally fine. My brain seems to understand that my body is moving forward or sideways. But when my virtual body is doing a smooth, 360-degree pirouette while I’m standing still in my living room? My inner ear is apparently having none of it.

I’m genuinely curious if anyone else out there has experienced this. Did smooth turning feel particularly rough for you when you first started with VR? How long did it take for you to get used to it, or did you have to stick with teleportation or snap turning? I’m hoping it’s just a matter of my brain needing more time to recalibrate, or maybe there are some specific settings or techniques I’m missing.

Right now, I’m mostly sticking to games that offer snap turning or have very deliberate, slower movement options. But I see so many games that really benefit from smooth locomotion, and I don’t want to miss out because of this one movement mechanic. If you’ve conquered the smooth turning sickness, I’d love to hear your story and any tips you might have. What was your timeline for getting comfortable with it?